If you are desperately short of maintenance materials, you can also cycle through them before any generator deteriorates to the point where it actually requires maintenance. If you have an energy shortage, you can temporarily open them if necessary. While closed, they do NOT deteriorate, which means they have no maintenance cost. They are very costly, but a great long-term investment. If you play as a rich sponsor, consider bringing a few Stirling Generators. Don’t build that Moxxie several Sols before you ferry in first your colonists. Build in moderation and do not exceed your requirements (too much). So be VERY careful with what you construct during the early days of your colony – an unnecessary battery during the early game might cost you 5+ Polymers by Sol 20. Some indicators for a lack of drones are: goods piling up, extractors stopping to work because stone isn’t hauled away, rockets taking a long time to load, unload or refuel and maintenance or repairs taking longer than expected.īuildings deteriorate and require maintenance goods, even when they are disabled or not used. Once you have your basic infrastructure in place and start to expand your colony, you will need additional drone hubs – and more drones at existing ones. If you have multiple drone hubs, you can place a depot in their overlapping range – this will allow your drones to more evenly distribute materials across the colony. Make sure that you have enough depots to store goods, and make sure that they are spread out through your colony to reduce transport distances. Try to bring at least one science rover along if you can – it will make the early game a lot easier. Analyzing them will give you extra tech options, free research or other random benefits. When scanning sectors you will find plenty of anomalies. Given that manpower is in short supply throughout the early game, this is an excellent method to gather iron during the early game. If you use the CREATE TRANSPORTE ROUTE button (or however it is called now), the rover will even automatically go back and forth between the two selected points and gather all surface deposits within range (until there are none left). They are revealed after scanning a sector and can be collected by a Transport Rover. There are plenty of surface deposits for Iron (and sometimes Polymers) on the map. Don’t use more cables or pipes than necessary. Creating a massive single network for everything will cause frequent leaks, costing you resources and keeping drones needlessly busy. The larger a network becomes, the higher the chance for cable and pipe faults. Both are perfectly viable ways to play the game, but they require very different strategies.Ģ) You can build cables and pipes on the same tile!ģ) Don’t create large cable and pipe networks! The other way is to play score-attack style and trying to get as many points as possible by completing objectives as quickly as possible on as high of a difficulty as possible. One is to survive and play through the story, taking as much time as you want. There are two main ways to experience the game.
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